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Game Asset Creation

-High Resolution Sculpting
-Low Poly, Base Mesh and LOD Modeling
-UV Mapping
-Morph Target Creation
-Texture Painting (Diffuse, Spec, Bump, etc.)
Cinematic Asset Creation

-High Resolution Sculpting and Painting
-Low Poly, Base Mesh and LOD Modeling
-UV Mapping
-Texture Painting (Diffuse, Spec, Bump, etc.)
Modeling for Rapid Prototyping

-High Resolution Sculpting for Action figures, toys and Statuettes
Training

-Video Tutorial, Written Tutorial and On-site Training focused on character art creation and improved workflow
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