Game Asset Creation



-High Resolution Sculpting
-Low Poly, Base Mesh and LOD Modeling
-UV Mapping
-Morph Target Creation
-Texture Painting (Diffuse, Spec, Bump, etc.)


Cinematic Asset Creation



-High Resolution Sculpting and Painting
-Low Poly, Base Mesh and LOD Modeling
-UV Mapping
-Texture Painting (Diffuse, Spec, Bump, etc.)


Modeling for Rapid Prototyping



-High Resolution Sculpting for Action figures, toys and Statuettes


Training



-Video Tutorial, Written Tutorial and On-site Training focused on character art creation and improved workflow